Thomas Ricouard, a developer at OpenAI Codex: I slightly improved the geometric precision and material detail in 5.6 Sol, and the results were surprisingly good. This is a scene built entirely in Blender that can be freely manipulated and roamed, and

2026-07-26

Thomas Ricouard, a developer at OpenAI Codex: I slightly improved the geometric precision and material detail in 5.6 Sol, and the results were surprisingly good. This is a scene built entirely in Blender that can be freely manipulated and roamed, and it can continuously generate stylish static images from it.