Thomas Ricouard, an OpenAI Codex developer, said he slightly raised geometry precision and material detail in 5.6 Sol with surprisingly strong results. The scene is built entirely in Blender, supports free manipulation and roaming, and can continuous

2026-07-26

Thomas Ricouard, an OpenAI Codex developer, said he slightly raised geometry precision and material detail in 5.6 Sol with surprisingly strong results. The scene is built entirely in Blender, supports free manipulation and roaming, and can continuously generate aesthetically pleasing still images.